Niantic is harming Pokemon Go for everyone who loves the game. In this piece, I’ll discuss the Pokemon Go resource team. So that you can read not just my take on the topic but also the takes of other writers, I will be providing links in this post to other links in the stories on various websites. I’ll be discussing the trend of arbitrarily banning legitimate players for grounds like no good reasons. There is no end to the activities they engage in. The first and most recent of these is arbitrarily banning legitimate players. This will not be the primary focus of the article. I, too, fell prey to the bans and was kicked off for a total of six days. Now you see why I avoided dealing with Niantic until you did me wrong. Now I’m writing this piece on behalf of all the other players you’ve misidentified.
To ensure that their message is heard around the globe, I will act as their advocate and spokesperson. They won’t have to stay hidden in the shadows any longer. All eyes will be on you as your wrongdoing is exposed. Everyone will be able to view your actions after they have been made public. You can no longer ignore or deflect their inquiries without responding. As far as I’m concerned, I’m done with your Pokemon Go game forever. So a permanent ban from your game is fine with me; I won’t miss it.
I’ve completely cut all ties with Pokemon Go at this point. There are a lot of better games out there that weren’t made by you that people would rather play. In my opinion, it would be fitting for your business to fail. You deserve whatever comes your way because you betrayed the individuals who were devoted to you. Now that we’ve established that, let’s discuss everything that’s wrong with the way you’re running your company.
Trainers, it appears like Niantic and Pokemon Go made a huge mistake with their last wave of bans. Why, you may wonder. As it turns out, many legitimate players have been blacklisted for a full month.
Pokemon Go and Niantic have given out a new batch of bans, which is positive. If they had separated the legitimate participants and forbidden the use of any unauthorized software, things would have gone more smoothly. Many legitimate accounts have been banned for 30 days, and some of them have been around since the game’s inception.
On Twitter, PokeAK breaks the news first. Since the Tweet was so widely disseminated, many legitimate players also received the 30-day penalty. Some responses are provided in the link provided by me to the source story.
There has been no rest on the Pokemon Go subreddit in the three weeks since Niantic’s catastrophic announcement to increase the price of Remote Raid Passes and limit the number of usage per day. Community members from all walks of life have united in protest against Niantic’s proposed update, and they’re now banding together to make the change they want to see happen: greater accessibility for all players, regardless of their location or physical limitations. There has been a lot of talk about this update, with gamers of all stripes joining together to shout a chorus of discontent to Niantic. In other words, while most of what we have to say has likely already been stated elsewhere, here is our overall assessment of the situation.
For anyone who may not be aware (which is probably nobody at this time in the community), here is the information you need. Players that rely on the Remote Raid system are in quite a dilemma due to the recent price increase and the new hard cap of 5 per day on Remote Raids. You can only use the Remote Raid method a maximum of five times each day, and doing so will cost you at least 75% more money than usual. What does that imply then? For one, it means that the average amount of time it takes Free-To-Play users to farm coins for a single Remote Raid pass has increased from 2 days to 4 days (not counting the time needed to pick up the box, which is cheaper but takes much longer to obtain.
Many users are leaning toward one fairly clear reason why Niantic could want to make these modifications, which has the internet buzzing with curiosity. But is the simple solution always the best? So, to recap.
From these statistics, a clear pattern emerges. Following its first release in 2017, Pokemon Go experienced steady annual growth until its explosive 2020 release, when it became one of the primary entertainment outlets for many people under varied degrees of lockdown due to the global COVID-19 pandemic. This mostly persisted until 2021, but by 2022, the world had begun to return to normal.
At first glance, this may appear to be nothing more than the status quo returning to the game and order being restored. In 2022, Pokemon Go not only suffered a decrease of nearly 25% in income compared to the previous year but also a 4-year low, falling below every year to date since 2018. This is a concerning decline in sales for any company, regardless of the cause. From a business perspective, it makes perfect sense for Niantic to want to increase the price of what I’d wager to be one of their most profitable products, Pokemon Go, on this basis, and ignoring the fact that we’re only buying the digital currency and giving Niantic an additional fortune in data by just having Pokemon Go installed on our phones.
While this line of reasoning is certainly valid and advantageous to Niantic, I would argue that it is not the major reason for the price increase. One reason I say this is because they limited the amount of Remote Raids players may do each day, therefore making the game unplayable for a large number of “whales” who prefer to play from the comfort of their own homes or offices. More sales were lost, and it was inevitable that this would result in negative publicity. From a purely financial perspective, I believe this change will end up costing Niantic money to adopt. These considerations lead me to doubt that financial gain is the primary motivation for this change, at least not in an overt sense.
Niantic Longs for Its Past Success
What, then, is Niantic’s end goal here? To put that in perspective, consider the year 2016–2017 when sales were at the bottom of the preceding graph. The game was a global phenomenon when it first came out, and the addition of the Raid system in 2017 gave it a renewed surge of popularity. The sight of strangers gathered in front of local landmarks to tap their phones in unison in an attempt to take down the most recent raid bosses was commonplace back then. In the past, Pokemon Go was a cultural phenomenon, and its player base extended far beyond the confines of the internet.
But the community’s tensions began to rise around 2018 at the earliest. Huddles of players became less and less common as participants stopped paying close attention to the game. The length of the previous “Raid Trains” was decreasing, and they were evolving into smaller, more exclusive groups of friends. Pokemon Go’s early success had faded, and the game was maturing into what it will be for the foreseeable future. Until Covid, that is. The outbreak of the virus caused a spike in player engagement for Pokemon Go, despite the aforementioned problems, but we also witnessed a significant decrease in the number of players creating groups for raids. Covid’s influence kept us apart, but today’s focus on the Remote Raid Pass is where the issue shines.
In more ways than one, this tiny thing was a game-changer. The door was opened to their most prosperous time ever. Suddenly, players could participate in raids anywhere in the world, and numerous websites and applications offered mean to pair up gamers regardless of whether or not they shared friends. Pokemon Go finally gave players the independence they had been promised since the game’s inception, even though this feature had always been one of the game’s selling points.
But alas, there were drawbacks to this action as well:
Players were less likely to congregate in public, meaning Niantic received less word-of-mouth promotion.
Players had fewer social interactions and relied more on preexisting friend groups or matchmaking services to join raids.
Since fewer people were actively using Pokemon Go, the information gleaned from those who did have the app was of decreasing value.
This is the first step that ultimately led to our current problem. The Covid problem initiated a bubble, and Niantic supplied us with means of expanding it. And now that the bubble has burst, Niantic sees the Remote Raid Pass as a way for players to avoid giving free publicity to Pokemon Go and as a way to make their data collection, from which I would personally imagine they likely get the majority of their games-based value, substantially less valuable. Removing remote passes now would incite an already agitated community that has spent years playing a game managed by a company that many view as callous and unfeeling towards its players. They have instead sprung this on us as a “compromise” that grants the desires of all parties involved.
Social media users have banded together to draw attention to the community’s issue by sharing their thoughts and using hashtags like #HearUsNiantic2, #PokemonGo, #RemoteRaid, and even the return of the original #Strike. All around, players and communities have been trying to organize the troops to get in shape and resist these changes before Niantic decides “Well, it looks like they’re okay with it” and goes on. This includes starting open letters and conversations, recommending outright boycotts for forthcoming events, and more.
Writing about Niantic is making it increasingly difficult for me to avoid crafting a strawman argument by trying to see the issue from both sides. This corporation has a bad history of disdaining its players and only implementing changes when the community shouts “no” in unison, and even then, they drag their feet for as long as possible. From the outside looking in, this company appears to have an aversion to anyone who isn’t a minor role in their society, and they try to keep as quiet as possible about their plans. Despite previous assurances that they would open up to us, it appears that they have reverted to their previous policy of isolating themselves from their community.
Somebody in the game might ask, “So what?” I can hear you saying, “But this game was designed for face-to-face interaction.” and my response will be, “You’re right, it was… but it’s evolved far beyond that.” Although Pokemon Go’s release was met with excitement and novelty due to its STRICTLY IN-PERSON nature, its HUGELY imbalanced nature soon became apparent. While the Remote Raid Pass was initially conceived as a means to overcome the obstacles posed by Covid, it has since evolved into something much greater: a means to truly level the community and guarantee that no player is left behind due to circumstances beyond their control. They weren’t free like the daily permits we usually get from spinning studios, but they weren’t prohibitively expensive, either. While it’s true that players in rural areas are particularly impacted by this change and could use more assistance, I can personally attest to the fact that there are at least a handful of disabled individuals in my city who were ecstatic to be able to play again after Remote Raids were released, but who have been virtually deprived of the ability to consistently play due to these changes. Also, I’m not one to toss around labels like “ableist,” but I can’t help but wonder if this decision isn’t a tad bit discriminatory.
When it comes down to it, the Pokemon Go community is taking the action that seems to have the most chance of succeeding in countering Niantic’s recent move. Most players have chosen to draw attention to the problem by not playing at crucial times, sending a message to Niantic in the process. But the big issue is, “Will this be enough?” Niantic continues to ignore the concerns of its player base, even though it has been more than a week since the announcement was made and less than 24 hours since it was deployed. They might be waiting to see how we respond to the release, so keeping the pressure on in the next weeks might be the best bet.
I think my time playing Pokemon Go is coming to a close. As much as I’ve enjoyed playing since the game’s first release, I’ve had it with Niantic’s antics and will be uninstalling the app as soon as I finish this piece. Even though my time playing Pokemon Go has come to an end, I plan to carry on as though nothing has happened because I am still a huge admirer of this site. It’s time to say farewell to the Pokemon that have supported me on this journey and to honor my favorite of them all.
Niantic deletes tweet mocking Pokemon GO remote raid controversy
The creators of the mobile game Pokemon GO, Niantic, have deleted a tweet that was said to poke fun at the game’s fandom. Players of Pokemon GO have taken to social media to vent their frustration with the game’s developer over a recently implemented modification and to share screenshots of the now-deleted post.
Even though Pokemon GO still holds community events regularly, the mobile game appears to have had a hard few months in terms of player sentiment. Niantic’s recent adjustments to Remote Raid, introduced on April 6th, have been met with widespread player disapproval. Since many players in the Pokemon GO community have already voiced their displeasure with Niantic’s approach to this feature, the developer’s answer to the community just serves to inflame their passions.
Twitter user Rock Paper Slark tweeted a screenshot of an April 20 message that appears to poke fun at the Pokemon GO community and its participants. An image shared by Niantic shows that reviews have come in for “going outside,” with tomato and popcorn emoticons standing in for 95% and 100%, respectively. Despite directly addressing the recent disappointment felt by Pokemon GO players, the tweet seems to be referring to the Remote Raid function by utilizing the terms “going outside” and the hashtag #getoutside.
Players of Pokemon GO have taken to Reddit to analyze the recently deleted tweet and the recent updates to the Remote Raid feature. According to the tweet's numbers, many people have criticized Niantic for employing biased reviewers who are all clearly in favor of going outside. Some people felt the corporation was acting very unprofessionally by producing statements that appear to be directed at the community and then removing them when they received an unfavorable reaction. Niantic does not appear to be swayed by the players' concerns and wants to keep moving in the same route as Pokemon GO.
It's probably not going to come as a shock to Niantic that Pokemon GO's user base keeps declining, given everything that's been going on with the firm. Niantic may be devoting more resources to other projects, such as the Monster Hunter Now mobile game, which is currently under development. Before it's too late, I hope the corporation does something to placate Pokemon GO lovers.
What do you think of Niantic's treatment of you, the Pokemon Go app's users, after reading the articles linked to in this article? I find their treatment of customers to be condescending. So, I'll spread the word and make sure everyone knows the truth. I don't want this to end up forgotten in a ditch. I think it's important that everyone knows how Niantic treats its dedicated users.
Remember that they are also working on a new game, Monster Hunter, which is scheduled for release soon. This company is a joke in the Pokemon world and not worth your money or time. That company's Monster Hunter Now app game is not getting my money. To me, it looks like an attempt to distract from the disappointment of Pokemon Go.
In addition, if we buy into their new monster hunter now game, we're giving them more power. We are allowing them to get away with treating us, the dedicated players of Pokemon Go, with contempt. Is this really what we want to occur? Like you, I don't want this to occur, therefore let's make it quite obvious that we won't stand for it if it does. The final thing I discuss is available in the Reddit post linked down below. If you want to know more about what's going on with Niantic, I highly recommend checking out the links I've provided throughout this article.